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Mage tower nerf
Mage tower nerf








mage tower nerf mage tower nerf

In a group situation with a healer (merc included) those spells, however aren't even needed - freeing you up to dps at will. Warrior would be dead a few ticks after fortitude wore off. I don't think you can find many raid geared knights that could boast that kind of tanking power and self preservation. Like I posted in that thread, I solo'd roon with my beast lord over 30 minutes - no merc - using those heals, vies, and fortify companion - ended fight at 90 mana.

mage tower nerf

Please don't insult my intelligence by saying you've got stalwart mitigation and nothing else. Those melee block vies? They're up fairly frequently and are much more powerful than you'd care to admit. Pet owners can heal their pets as powerfully if not more so than knights. Knights self heal well - warriors cannot. that just one part of that bag of tricks though. Realistically on challenging content you're looking at 2-3 mins on a named or 5-8 minutes grinding trash depending on support, kill time, slows, stuns etc. Fortify companion depending on the content you're facing is up for as much as 10 minutes out of every 15. Make no mistake, pet classes have a not insignificant bag of tools to make their pet tank far better than the baseline. The nuts and bolts and what you might consider good or bad comes in the interpretation and conclusions.ĭoes it factor in tank discs? Nope but we can easily calculate that after the fact.ĭoes it factor in pet owner abilities? Nope, but we can easily calculate that after the fact. How is data in the raw bad? With each post and parse I freely comment on the limitations of that parse, always in defense of the pets when it was due. I keep seeing people mentioning 'bad data'. Warriors will still have their spot in the game, as will magicians. Magicians are in a good place in the game, lots of people balance their play style around a magician pet, and some subscriptions are around because of this. About as silly as wanting to demand changes for the magician class in today's game. Pretty silly, isn't it? I am sure warriors would gladly accept those numbers in today's game. If the max standard DPS for a warrior should be 10,000 (random number) and the early EQ consensus takes place, then I think the following DPS acceptable levels should be: Once people start to accept that, then they will find much more happiness with life.Īs far as my ear lier comment about warrior DPS, it used to be a consensus that 2h weapons were for DPS, 1h/shield was for tanking, and DW was inbetween. The point is: someone is going to finish first, others are not. A magician fire pet is not as strong of a tank as a magician earth pet. Magicians are behind necromancers on sustained DPS as well as sustained mana regeneration. Magicians are behind wizards in burst DPS. Not everyone can be the best at everything.










Mage tower nerf